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Rogue Touch 10th Anniversary!

February 19th, 2019

On February 19th 2009, Rogue Touch V1.0 was released. Hard to believe 10 years have passed since then!

Never would have guessed back in 2008 when I first started this as hobby-project that it would require so much attention to maintain. Many versions of iOS modified things that RT relied on to function, and of course there have been hardware updates like new phone sizes and screen resolutions. People who write PC-based ASCII roguelikes have the luxury of knowing their code was/will be playable for decades, but a Mobile-based roguelike could end up completely broken once a year by new hardware and software changes.

When iOS 11 was looming on the horizon in 2017 (removing 32bit support and changing other things that would have totally killed the game) I briefly considered letting RT get consumed in the App-Apocalypse. As you know that never happened, instead I fixed hundreds of major issues and overhauled it with pretty graphics 🙂

Since then things have been pretty quiet around here. Mainly because 2018 was an incredibly busy year for me, and the first half of 2019 is looking to be the same or worse. I haven’t had time to post here in the blog or in the forums for at least the last 6 months! Was even forced to deactivate new registrations to the forums because there’s no way to manage the unbelievable daily flood of spammers it gets now.

Despite all this I wanted to let everyone know I’m still here after all these years, and plan to keep supporting Rogue Touch for as long as I am able.

Thank you so much for playing and enjoying Rogue Touch!

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