ChronoSoft sprang into existence in 2008 as my personal creative outlet for game design and programming. Hi there! My name is Kevin Hill.
I've been playing video games since their debut in the 1970s. I can still recall the amazement I had as a child, seeing the first arcade cabinet machines like Asteroids and Space Invaders, and later in the first home consoles like the Atari 2600, Colecovison, and Vectrex. I enjoyed playing those early games, but they also made me think and ask questions like "How do these things work?". I was hooked, and knew I wanted to make games when I grew up.
Working on a farm at the age of 11 and 12, I saved my child-labor earnings and bought an Atari 800XL computer and started teaching myself programming in BASIC, which was built in ROM on most computers back then. It was pretty much all you could do once you turned a computer on if you didn't already own some games for it!
You might assume that I finished school, went to college, and became another cog in the game industry? Not even close! I did go to college for a bit, but everything they were teaching at the time was stuff I'd learned at a *much* younger age all on my own. Boredom overtook me, and I left without my degree and started working in a factory. My self taught skills at programming would not rest there. I took an interest in the various machinery I worked with and pushed my way up the ranks into maintenance, then engineering, and then started my own engineering company. That company has been going strong for over 12 years.
Now older and wiser, I decided it was about time to make some video games. Almost 30 years after that young boy begged for quarters and snuck into dimly lit, smoke-filled arcades full of electronic goodness, here I am trying to make old dreams into reality...
Hopefully you will enjoy my creations, most of which will pay homage to retro-gaming, pixel art, and the glory days of gaming!