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iOS 6 and Rogue Touch

September 23rd, 2012

Hello everyone, time for some bad/good news!

I’ve been away, out of the country for a number of weeks… Never updated my iPhone to any beta of iOS 6 because my 4S is my lifeline for everything, and I have had some very bad experiences with beta-expiry at inopportune moments while on the road. Returned at the end of this past week after the release of iOS 6 into the wild… and suddenly received reports of an issue with Rogue Touch!

So the bad news- If you have iOS 6 and tried to play RT, you’ll note that the pop-up sheet buttons for context-actions like “Descend Stairs” don’t seem to do anything. I have upgraded and confirmed the issue on my iPhone now that I’m home in the USA as well.

Now the good news- I believe I have discovered the issue, and have a fix in testing on my device now that looks good. I will be testing this with a couple of people over the next few days and then submitting it to the App Store. Hang in there, I promise you’ll be able to play normally again very soon! 🙂

Note this quick-turn update will not contain any of the new fancy graphics and other stuff I have in progress, it is just a minor revision to v1.61 for this bug and a couple of small performance tweaks.

******* UPDATE *******
Rogue Touch Version 1.61 was submitted to Apple on 9/25/12. If all goes well they should review it and have it go live next week! This update fixes the iOS 6 “Descend Stairs” gameplay bug (and other popup menu items), and includes a few new performance tweaks.

New Rogue Touch and Spirit Hunter Mineko information and photos are coming up next!

    2 Responses

  1. That sounds great. Can’t wait to get the fix. When do you anticipate the new Rogue Touch being released? Will there be a universal or iPad version?

    Comment by Bill Campbell on September 28, 2012 at 8:13 am

  2. Bill, Looking at universal as the best way to release! Probably not going to give iCloud support for transferring games due to the possibility of cloud-save-scumming… But that shouldn’t matter due to the short gameplay in RT.

    Spirit Hunter Mineko will almost certainly have iCloud support due to the longer campaign-style gameplay.

    Release dates are still a mystery for me too, due to my fall consulting schedule, but if I can’t get these games out by the end of the year I’m seriously considering closing up my consulting shop to work on them full time!

    Watch for more news coming up 🙂

    Comment by admin on September 28, 2012 at 1:17 pm

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