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WWDC, game plans!

June 14th, 2011

Apple’s Worldwide Developers Conference (WWDC) was held last week in San Francisco, and I was there for the whole experience! It was great fun exploring the city, as well as getting up and standing in line with everyone at 5AM to be able to see Steve Jobs at the keynote last Monday. Also cool was meeting the crew from TouchArcade, as well as Josh from Crescent Moon Games, and sharing stories and drinks!

If you didn’t hear or see any of the keynote introductions, I can share this with you: iCloud will be a hot item for iOS gaming in the future. Many developers I spoke to shared the same idea, using iCloud to automatically sync game saves and progress across all your devices. That means you could start playing Mineko on your iPhone at work, and continue where you left off on your iPad while sitting on the couch at night! This will be especially useful for RPGs and such that have a seriously long playtime associated with them.

Another WWDC item- I sat down and talked with Blake Patterson at TouchArcade about past, current, and future projects and showed him some interesting unreleased stuff… some of which was showcased on the TouchArcade front page last week. If you missed it, take a look here: TouchArcade – Mineko Article

Mentioned but not shown in that article was a bit about Rogue Touch. Unfortunately the update was not far enough along to do a video preview. The good news is that graphic work is at an advanced stage now, and the details are starting to come together. Bad news is I have a few weeks of heavy consulting work to get through before I can finish assembling all the pieces. My target is to have this ready in later July, and it will be worth the wait! Smooth and fast gameplay, all new and improved visuals, Gamecenter integration, and a couple other surprises await you…



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