A - Aquator |
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Aquators are surprisingly tough despite their liquid consistency. Armor that is touched by one is likely to rust and fall apart. |
B - Bat |
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These winged rats are an annoyance to spelunkers and heroes alike. |
C - Centaur |
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Centaurs are a normally peaceful race and usually will not attack unless provoked. |
D - Dragon |
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Found deep in the Dungeons of Doom, they are among the most powerful foes you can face! Watch out for their flame attacks! |
E - Emu |
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These hearty flightless birds can be found scratching out a living in early levels of the dungeon. Strong beaks and legs make them moderately dangerous. |
F - Flytrap (Venus) |
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The venus flytrap likes to sit and wait for its prey to come to it. A vicious mass of thorny vines and gaping mouth make it dangerous to tangle with. |
G - Griffin |
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Part lion, part eagle, extremely dangerous. They can fly faster than you can run, and are relentless predators! |
H - Hobgoblin |
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Hobgoblins are lesser cave dwelling humanoids that are only really dangerous to low rank adventurers, but watch out if they work with others! |
I - Ice Monster |
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Ice monsters are strange elemental beasts. Watch out that you don't get frozen by their icy magic. Experience gained from the Ice Monster is valuable, but attack with caution. |
J - Jabberwock |
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Not much is known about the Jabberwock. If you see one, run! We'd like to find someone who has lived to tell us more... |
K - Kestral |
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The kestral is a member of the raptor family, and resembles an eagle. They are quick to swoop on their prey. |
L - Leprechaun |
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Hoarders of gold, they are always on the lookout to increase their stash of coins. |
M - Medusa |
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Vile snake-woman, her gaze causes confusion, panic, and sometimes death! |
N - Nymph |
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Nymphs are a peaceful lot, however they have a taste for magic items that they fuel by theft whenever possible! |
O - Orc |
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The Orc race is agressive and greedy. They like to hoard gold, and will scour the dungeons collecting all they find! |
P - Phantom |
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These spirits are virtually undetectable by non magical means, but they are still quite capable of hurting members of this plane of existence |
Q - Quagga |
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An ancient cross-breed of horse and zebra, with a foul temperment and overwhelming desire to trample things |
R - Rattlesnake |
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The rattlesnake is a difficult adversary, its venomous bite can weaken your effectiveness against all monsters. |
S - Slime |
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A gigantic single-cell organism that absorbs its meals. Be careful, as they tend to divide (or is it multiply?) when provoked! |
T - Troll |
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Trolls are large, very strong and very ugly humanoids. Their ability to regenerate when damaged makes them an incredibly dangerous foe. |
U - Ur-Vile |
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These creatures live deep in the dungeon, tough hides and huge claws make them something to be avoided. |
V - Vampire |
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Vampires are tough, but they are still vulnerable to normal weapons despite rumors to the contrary. A vampire will drain your life if he can get close enough! |
W - Wraith |
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Wraiths feed on the souls of the living! They can drain your life's experiences if you're unlucky enough to take one on. |
X - Xeroc |
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The xeroc is known to disguise itself to blend in with dungeon surroundings, preferring to lie in wait for its prey. |
Y - Yeti |
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Yeti have been hunted to extinction in the mountains, the remaining tribes huddle in caves and dungeons. They prefer to avoid contact, but will fight to the death if threatened |
Z - Zombie |
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The zombie loves human flesh and brains, and will tirelessly chase you in order to eat! |